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Author |
Thread Statistics | Show CCP posts - 14 post(s) |

David Grogan
The Motley Crew Reborn
54
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Posted - 2011.10.10 17:43:00 -
[1] - Quote
i think the term Doomsday needs to be scrapped and replaced with "Anti-capital Weapon" cos it no longer implies doomsday if it cant hit sub caps too |

David Grogan
The Motley Crew Reborn
55
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Posted - 2011.10.10 17:58:00 -
[2] - Quote
Micerinos wrote:Yeahhh Welcome to hurricane online......
wait aint hybrid's getting buffed again? soon tm it will be brutix online |

David Grogan
The Motley Crew Reborn
55
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Posted - 2011.10.10 18:02:00 -
[3] - Quote
Bettoesai wrote:I like what you guys are trying to do here, but the changes to fighters is a bad idea. I think all the other changes should work out well.
yup ccp will make fighters useless vs a single bomb. 400 sig radius will mean a single bomb with vaporize them |

David Grogan
The Motley Crew Reborn
55
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Posted - 2011.10.10 18:30:00 -
[4] - Quote
PAGAN585 wrote: or how about you make it so i can warp cloaked in my black ops. that bastard has collected more dust then the dread.
lol i agree with ya my sin is just as dusty.... even my phoenix was used more recently |

David Grogan
The Motley Crew Reborn
309
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Posted - 2011.10.11 13:59:00 -
[5] - Quote
i have a question for CCP to answer
as i like to build my own capital ships wth the new changes to capitals / supercapitals (ie loss of drone bays/hp reductions) will the build cost of capitals / supers be reduced? Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

David Grogan
The Motley Crew Reborn
309
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Posted - 2011.10.11 14:07:00 -
[6] - Quote
Krell Kroenen wrote:It seems to me that CCP intends for caps and super caps to be anti-capital ships and or structure grinders. Which is well and fine if that role was truly niche for them but as I see things now that isnGÇÖt the case. There seems to be no requirement to field caps as things stand now and in fact I can now see them as a liability in some cases.
For example if a 100 man subcap fleet fought a mix of say 70 subcaps with 30 caps would the mix fleet be at a disadvantage in light of these changes to caps? If the 30 caps are no threat to the sub caps faced against them, then that means the battle now depends mostly on the 70 subcaps which are outnumbered and hindered in mobility by being tied to the cap fleet they are defending
Correct me if I am wrong in that assumption but that is how it looks to me. I agree that caps should not be fielded without support . But other than seeing them having the ability to shave off time to reinforce a structure, I am not seeing the advantage of them. Especially if a pure subcap fleets can engage mixed cap fleets more efficiently and safely than having your own caps in to the mix if they are equal in numbers?
u might have a valid point there. perhaps making the dps of sieged dreads increase more than they do at present while hitting structures might make it worth deploying dreads and supporting carriers but if dreads dont actually get a dps increase buff then the game will soon end up whelpcane/hellcat online.......as there would be no reason to fly anything else Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

David Grogan
The Motley Crew Reborn
309
|
Posted - 2011.10.11 14:16:00 -
[7] - Quote
Smoking Blunts wrote: Not at all, they can d
a carrier with t2 ogre and maxed skills does 630 dps. not enough to kill a bs wardens is 450 dps, im tickling a bs fighters is 1250 dps im killing it at last
worth noting:
Thanatos Info wrote: Gallente Carrier Skill Bonuses: 50% bonus to Capital Shield and Armor transfer range per level 5% bonus to deployed FightersGÇÖ damage per level 99% reduction in CPU need for Warfare Link modules Can fit Tactical Logistics Reconfiguration modules Can deploy 1 additional Fighter or Drone per level 200% bonus to Fighter control range
normal drones do not get any bonus applied to them and fighters only get a range bonus thus crappier dps if the fighter nerf goes ahead Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

David Grogan
The Motley Crew Reborn
309
|
Posted - 2011.10.11 16:01:00 -
[8] - Quote
a possible solution to supers and lack of drones is to limit the super's max bandwidth for regular drones to 5
move the fighters and bombers into a fighter bay and then have a small 125m3 drone bay for normal drones. Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |

David Grogan
The Motley Crew Reborn
309
|
Posted - 2011.10.12 23:16:00 -
[9] - Quote
dear ccp, please reconsider the drone bay on dreads.
a fair option would be to limit the use of drones on dreads so that they cannot be used while the dread is in siege. you already have the code and it works on carriers that cannot use drones/fighters while in triage. the same could be applied to dreads.
this gives dreads a small degree of defense vs tackle frigs/ light dictors when not in siege, but when its in siege it aint going anywhere so drones wont be much use anyways.
even a reduced drone bay so it can only field 5x medium drones would be a fair compromise Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |
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